Shadow Mirror (2017)

An interactive installation I created during my internship at teamLab in Tokyo, Japan. The concept was to create a mirror which, instead of reflecting what one could already see, could visualize one's subconscious, repressed thoughts and desires. The installation was created over the course of two and a half months using the Unity Engine and the Microsoft Kinect Sensor.

Digital Sculpting with Unity and Leap Motion (2018)

Final Project for the Introduction to VR (EE267) Course at Stanford University Commercially available 3D modeling and visualization software such as Autodesk Maya and Dassault Solidworks have allowed both artists and engineers to bring their creative visions to reality. While these tools have grown and adapted to advances in technology throughout the years, the means of engaging with them have not. With the goal of making the means of interaction with virtual objects more intuitive and accessible, this paper proposes a fast and relatively inexpensive hand-tracking method to be deployed within such environments using the Leap Motion. In conjunction with the Unity platform, we created a prototype exemplifying how users could sculpt three-dimensional primitives with only their hands.